I've got a similar issue, but it pertains to streaming to twitch.. It's atrocious to even press "GO LIVE" because I lose 1000-1500 frames right off the first 10 minutes. Thought about switching modems (non CODA) to see if it resolves the issues I'm experiencing.
I am having a problem getting my Xbox One's online gaming abilities to work with my router. I have the Rogers Ignite Hitron CGNM-3552 gateway router and it doesn't seem to allow Open NAT and the establishing of a Teredo IP address. In following XBox's instructions, I need to access the confutation IPv6 settings in the router to allow Teredo IP or Teredo tunnelling. I don't have access to these setting in the router. When I spoke with Rogers technical support, he was able to see a page for WAN settings and he saw the IPv6 was enabled, but he had no way of accessing any further settings to turn on Teredo IP. What can I do?
@Brknbck if you have your own router, then the modem should be running in Bridge mode, where its acting as a modem only. From that point, you have to configure your router for IPV6 operations and enable IPV6 in the router. Here is a post that details settings for various routers:
Keep a couple things in mind. With IPV6, you don't use Teredo tunnelling although any connected pc would or might have a Teredo address shown when you run an ipconfig/all command at a command prompt. Having said that, I remember having a discussion on this issue a while ago where it was indicated that Microsoft uses Teredo Tunnelling for matchmaking purposes despite the presence of an IPV6 address. So much for Microsofts claim that IPV6 will cure all gaming issues. So, any questions regarding IPV6, with or without Teredo Tunnelling and Microsofts current policy towards those two should be directed to Microsoft.
With IPV6 up and running, forget open NAT. With IPV6 running, there is no Network Address Translation (NAT). I think that Microsoft has failed when it comes to explaining to its XBox customers, how IPV6 and IPV4 works with the XBox, and has failed to clearly delineate, in the user interface, when the XBox is using IPV4 (with all of its NAT problems) and when its using IPV6 only (no NAT issues). If you show an IPV6 address in the XBOX, which in theory means that the XBox is using IPV6, you should ignore the NAT indications as that will be based on the secondary IPV4 connectivity. Note that the XBox will decide on its own as to which path it will use, IPV4, IPV6 or Teredo, and from my understanding, the user has no clue as to which path its taking. Its designed to take advantage of the best path, but, in the end, it produces a lot of confusion for the user. Good idea, no cigar .......
One point to keep in mind, with the XBox world, according to presentations given by XBox development staff, there is an IPV6 world, and an IPV4 world. They are not supposed to cross over, one world to another. So, if you have been gaming in the IPV4 world, with your friends, and you switch to IPV6 while your friends are still in the IPV4 world, you won't be able to game with them.
Another point to keep in mind, and I haven't seen any updates on this recently, Electronic Arts uses IPV4 for matchmaking. It should be able to use Microsofts IPV6 capabilities to run IPV6, but, it doesn't, and an EA game didn't properly fall back onto IPV4, so, you were left in a position of being unable to find any matches for EA games. So, if you want to use any EA games, unless there has been an update on this very recently, you will have to run your router in IPV4 mode only and reboot the XBox to ensure that its running in IPV4 mode as well. That does bring up NAT issues and port forwarding with your router, which you will have to resolve. That is assuming that the modem is running in Bridge mode, which is what I would expect.
Thats probably not the answer that you were looking for, but, it comes down to running the modem in Bridge mode and running the router in Native IPV6 mode which Rogers uses, or running the router in IPV4 mode (with port forwarding and NAT issues), depending on what game you are trying to play.
I've been experiencing latency spikes during online gaming (like League of Legeds/Fortnite) for quite some time now. The game will play fine for a short time and then it suddenly begins to lag. I've tried many different solutions including port forwarding but none seemed to help. I do use a wireless connection but I tried plugging my XBox directly into the modem and still received the same results. If someone could please help me with this it would be much appreciated.
@Girardi what modem are you currently running? A black modem, or the white CODA-4582. The black Hitron modems have a product sticker at the back of the modem with the exact CGN3xxxx model of the modem.
When you notice latency spikes, are those occurring during evening hours when there is a higher Cable Modem Termination System (CMTS) load. The CMTS provides control over and data services to all of the connected modems in the neighbourhood.
I've been experiencing ping spikes as well throughout the day when I try to play video games online for the past week or two. I play SC2 and CS:GO the most and I've tested by connecting my computer directly to the modem, bypassing the router. The ping spikes happens throughout the day, not just peak hours.
I'm one of the first white CODA modem users as far as I know. Doesn't have a sticker or anything. My router is a ASUS RT-N66U with Merlin.
Current modem stats:
Downstream Overview Port ID Frequency (MHz) Modulation Signal strength (dBmV) Channel ID Signal noise ratio (dB) 1 603000000 256QAM 5.300 9 38.983 2 849000000 256QAM 5.900 2 36.387 3 855000000 256QAM 5.800 3 36.610 4 861000000 256QAM 5.400 4 36.610 5 579000000 256QAM 5.900 5 38.983 6 585000000 256QAM 6.000 6 38.983 7 591000000 256QAM 6.000 7 38.983 8 597000000 256QAM 5.400 8 40.366 9 303000000 256QAM 5.400 1 40.946 10 609000000 256QAM 5.200 10 38.983 11 615000000 256QAM 5.600 11 38.605 12 621000000 256QAM 5.600 12 38.983 13 633000000 256QAM 6.000 13 38.605 14 639000000 256QAM 6.400 14 38.983 15 645000000 256QAM 6.800 15 38.605 16 651000000 256QAM 7.200 16 38.983 17 657000000 256QAM 7.100 17 38.983 18 663000000 256QAM 7.200 18 38.605 19 669000000 256QAM 7.600 19 38.605 20 675000000 256QAM 7.500 20 38.983 21 681000000 256QAM 7.500 21 38.983 22 687000000 256QAM 7.500 22 38.605 23 693000000 256QAM 7.100 23 38.983 24 699000000 256QAM 6.700 24 38.605 25 705000000 256QAM 7.000 25 38.605 26 711000000 256QAM 6.700 26 38.605 27 717000000 256QAM 7.200 27 38.605 28 723000000 256QAM 7.300 28 38.605 29 825000000 256QAM 6.900 29 37.356 30 831000000 256QAM 6.700 30 36.610 31 837000000 256QAM 6.600 31 37.093 32 843000000 256QAM 6.600 32 36.610 OFDM Downstream Overview Receiver FFT type Subcarr 0 Frequency(MHz) PLC locked NCP locked MDC1 locked PLC power(dBmv) 0 NA NA NO NO NO NA 1 4K 275600000 YES YES YES 5.099998 Upstream Overview Port ID Frequency (MHz) Modulation Signal strength (dBmV) Channel ID Bandwidth 1 30596000 ATDMA - 64QAM 37.250 1 6400000 2 38595995 ATDMA - 64QAM 41.250 3 3200000 3 23700000 ATDMA - 64QAM 35.500 2 6400000 OFDM/OFDMA Overview Channel Index State lin Digital Att Digital Att BW (sc's*fft) Report Power Report Power1_6 FFT Size 0 DISABLED 0.5000 0.0000 0.0000 -inf -1.0000 4K 1 DISABLED 0.5000 0.0000 0.0000 -inf -1.0000 4K
I don't have a separate router, the Rogers Ignite Hitron cgnm 3552 is the router and wireless modem combined. As for the rest of your post, it's all greek to me. I've never tried to game online with my Xbox. This is the first time that the game won't even start without multiplayer enabled.