Your own router could fix some things like generally connectivity to services, some minor latency stuff, etc.
But if the issue is comming from a pure ROUTING issue.. then a router itself wouldnt make a difference.
If its the path from A to B.. thats on the rogers end.
You mentioned something of playing with Europeans.. that on a Europe server?
If so.. then even routing changes.. wouldnt do too much. Just on distance alone, etc there would be a lot of latency.
In CS:GO there isn't 1 central server, like in LOL that handles are the traffic in a specific region. For example, in North America, LOL has a central server. For CS:GO there are multiple game servers (probably run by Valve) that exist throughout the world. However, I'm playing CS:GO from Canada (T.O) and sometimes I would be playing with europeans. I'm not exactly sure why it would match me up with europeans, but I find it to be a routing probalem in Rogers' network. I also expereience this similar problem in Battlefield 4. I would be put in a sever with almost no players.
From my gaming experience on Rogers, I would say that routing needs to be fixed in Rogers' network.
@Punk_Out I shared my experience in case it might be of help to someone else that is receiving the same NAT-type error messages or dropped connections. Just because it's old news to you doesn't mean someone else isn't experiencing it for the first time.
I was experiencing NAT-type errors on both PS3 and PS4 consoles, but it only started after upgrading to Rogers newer dual-band modem. The dropping/disconnect problems have ceased ever since I assigned a static IP address to each console and disabling the UPnP. Gaming hasn't been a problem since.
UPNP allows any application that you intentionally and unintentionally run to change the parameters of the modem. For legitimate applications this is a good thing, as it makes your life easier when gaming or running some application that requires specific modem settings. For rogue applications which run without your knowledge, they makes a hackers life much easier when it comes to hijacking your modem for whatever purpose he or she has in mind. Usually you can do the same thing manually by setting a static IP address to a device and then setting port forwarding or triggering as required for the device or application yourself. Personal opinion, I don't let any application change my modem settings. I do that myself so that I understand what the application does and what the security implications of the settings might be, so, UPNP remains disabled permanently.
I assigned a static IP, forwarded the necessary ports for Sony Playstation, and disable UPnP. That solved NAT-type errors with microphones in PS4's party chat and connections being dropped when playing online on both PS3 and PS4.
That's pretty interesting to say the least. Is that with a CGN3 or CGN3ACSMR? What it really suggests is that for the modem that you have, UPNP is not functioning as it should. Since you have both a PS3 and PS4 how did you configure the modem? Static IPs for both? What about the port forwarding for both. I'm not a gamer but I would speculate that the PS3 and PS4 have common ports in terms of the forwarding requirements. If so, how did you configure those ports when they have to be directed at two different IP addresses?
I am having lag spike issues with my connection. Is there a way to keep them down or steady the connection as it effects my netflix on wifi as well as my online gaming
We would need a little more info to potentially help with that part.
That its on WIFI, it can add another level on complexity, as there is MUCH more than can effect speeds, lag, etc.
(EG: even on the best wifi, your latency/ping will ALWAYS be slightly higher than wired.)
We could start with your signal levels on the modem if you log into it.
Beyond that... what modem model you have?
What model wireless do you have if a PC, and if a device, what is the device itself.
Also, location of the device, in relation to where the modem is.